FOR TEACHERS

A classroom station that starts with thinking

Give a browser-game station a clear question, a small task and a quiet finish.

Set one learning intention

Write a short instruction such as ‘show equal rows’ or ‘use a known fact to solve a new one’. A partner can read the prompt while the other handles the controls, then they can swap.

Keep an offline alternative nearby

A few counters and a printed array give children a way to continue if a device is busy or a gesture is frustrating. Avoid making device speed part of the math goal.

Close with an explanation

Ask partners to share one calculation and the strategy they used. Browser scores are local to that browser; this site does not provide student accounts, a class gradebook or a teacher analytics dashboard.

TRY IT TOGETHER

One small example.

Station card: play Candy Count, draw one array from the game, label both factors and explain why turning it does not change the total.

Open the teacher toolkit

A learner’s readiness, school context and response matter more than a rigid age label. Take a break or choose a simpler representation when needed.

KEEP EXPLORING

A helpful next read.

A small-step plan for learning times tables

Build a few useful facts, then connect the rest to what your learner already knows.

Make a multiplication game a thinking game

A game is most helpful when a child can explain the number decision inside it.